![]() If you don't have a watercolored version of the portrait the game will use the regular one. For watercolor portraits better use those exact official sizes because the game has some trouble with resizing them without making them blurry. If you have a watercolored version of your custom portrait as well, you must have large one at the size of 90x141 and have _convo at the end of the name (for example, portrait_convo.png) and the small one at the size of 76x96 and have _si at the end of the name (for example, portrait_si.png). Basically, if you have an old portrait from POE1 you can just copy that to one of those folders, as everything is the same. png format, large portrait size must be at least 210x330 with _lg at the end of the name (for example, portrait_lg.png), small one must be at least 76x96 with _sm at the end (for example, portrait_sm.png). Portraits in these directories will be available during portrait selection phase in Character Creation.For those who are interested, for Steam Beta the default folder location is this:Ĭ:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II - Public Beta\PillarsOfEternity2_Data\gui\portraits\player\femaleĬ:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II - Public Beta\PillarsOfEternity2_Data\gui\portraits\player\male ~/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/art/gui/portraits/player/male/ 20 Sonnini on Pompey's pillar, 195 Sotheby sold Salt's museum, 200. OS X (Steam): ~/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/art/gui/portraits/player/female/ Portland or Bottom rock, 21 Portrait, good, on a mummy, 183 Portraits, numerous and. ~/.steam/steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/data/art/gui/portraits/player/male/ Linux (Steam): ~/.steam/steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/data/art/gui/portraits/player/female/ PillarsOfEternity_Data/data/art/gui/portraits/player/male/ ![]() Linux (DRM-free): /PillarsOfEternity_Data/data/art/gui/portraits/player/female/ \Epic Games\PillarsOfEternity\win\PillarsOfEternity_Data\data\art\gui\portraits\player\female Windows (Epic Games): \Epic Games\PillarsOfEternity\win\PillarsOfEternity_Data\data\art\gui\portraits\player\male \Steam\SteamApps\common\Pillars of Eternity\PillarsOfEternity_Data\data\art\gui\portraits\player\female\ Windows (Steam): \Steam\SteamApps\common\Pillars of Eternity\PillarsOfEternity_Data\data\art\gui\portraits\player\male\ ![]() \Pillars of Eternity\PillarsOfEternity_Data\data\art\gui\portraits\player Windows (DRM-free): \Pillars of Eternity\PillarsOfEternity_Data\data\art\gui\portraits\player Once you have your portrait files (created or downloaded), you'll want to copy them into the following directories: A dream portrait would require an Orlan who is, at the least, scarred and a little wild-eyed. You can name them anything you want but the file names must match, so for example if you have a portrait you want to implement into the game, it'll be made up of two files: EDIT: Do you accept commissions (with payment) for a customized portrait. Those are the optimal sizes for the portraits, but you can use larger images proportional to those dimensions, which will be scaled to fit (unlikely to produce the best result).Įach of these sizes can be identified by the last letters "_lg.png" for the large version of the portrait, and "_sm.png" for the small.
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